CH09.playground
enum Numbers { case One case Two case Three case Four } var choice = Numbers.Three switch choice { case .One: println("1") case .Two: println("2") case .Three: println("3") case .Four: println("4") } enum Numbers2 { case Five(Int, Int, Int, Int) case Six(String) } let choice2 = Numbers2.Five(1, 2, 3, 4) switch choice2 { case .Five: println("5") case .Six: println("6") } enum Numbers3: Int { case Seven = 1 case Eight = 2 case Nine = 3 case Ten = 4 } let decision = 2 if let choice3 = Numbers3(rawValue: decision) { switch choice3 { case .Seven: println("7") case .Eight: println("8") case .Nine: println("9") case .Ten: println("10") } } struct StructDemo { // task } class ClassDemo { // task }
the end
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