
CH09.playground
enum Numbers {
case One
case Two
case Three
case Four
}
var choice = Numbers.Three
switch choice {
case .One:
println("1")
case .Two:
println("2")
case .Three:
println("3")
case .Four:
println("4")
}
enum Numbers2 {
case Five(Int, Int, Int, Int)
case Six(String)
}
let choice2 = Numbers2.Five(1, 2, 3, 4)
switch choice2 {
case .Five:
println("5")
case .Six:
println("6")
}
enum Numbers3: Int {
case Seven = 1
case Eight = 2
case Nine = 3
case Ten = 4
}
let decision = 2
if let choice3 = Numbers3(rawValue: decision) {
switch choice3 {
case .Seven:
println("7")
case .Eight:
println("8")
case .Nine:
println("9")
case .Ten:
println("10")
}
}
struct StructDemo {
// task
}
class ClassDemo {
// task
}the end
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