encrypt_gui.py
from tkinter import * from tkinter.ttk import * # Encrypt 的 GUI 類別 class EncryptGUI(Frame): # 設定初值 def __init__(self, master=None): Frame.__init__(self, master) self.grid() self.createWidgets() # 建立所有視窗元件 def createWidgets(self): self.it = Label(self) self.it["text"] = "Input:" self.it.grid(row=0, column=0) self.ifd = Entry(self) self.ifd["width"] = 60 self.ifd.grid(row=0, column=1, columnspan=6) self.ot = Label(self) self.ot["text"] = "Output:" self.ot.grid(row=1, column=0) self.ofd = Entry(self) self.ofd["width"] = 60 self.ofd.grid(row=1, column=1, columnspan=6) self.nb = Button(self) self.nb["text"] = "New" self.nb.grid(row=2, column=0) self.nb["command"] = self.nm self.lb = Button(self) self.lb["text"] = "Load" self.lb.grid(row=2, column=1) self.lb["command"] = self.lm self.sb = Button(self) self.sb["text"] = "Save" self.sb.grid(row=2, column=2) self.sb["command"] = self.sm self.eb = Button(self) self.eb["text"] = "Encode" self.eb.grid(row=2, column=3) self.eb["command"] = self.em self.db = Button(self) self.db["text"] = "Decode" self.db.grid(row=2, column=4) self.db["command"] = self.dm self.cb = Button(self) self.cb["text"] = "Clear" self.cb.grid(row=2, column=5) self.cb["command"] = self.cm self.cb2 = Button(self) self.cb2["text"] = "Copy" self.cb2.grid(row=2, column=6) self.cb2["command"] = self.cm2 self.dt = Label(self) m = "something happened" self.dt["text"] = m self.dt.grid(row=3, column=0, columnspan=7) # 按下 New 按鈕的事件 def nm(self): self.dt["text"] = "New Button." # 按下 Load 按鈕的事件 def lm(self): self.dt["text"] = "Load Button." # 按下 Save 按鈕的事件 def sm(self): self.dt["text"] = "Save Button." # 按下 Encode 按鈕的事件 def em(self): self.dt["text"] = "Encode Button." # 按下 Decode 按鈕的事件 def dm(self): self.dt["text"] = "Decode Button." # 按下 Clear 按鈕的事件 def cm(self): self.dt["text"] = "Clear Button." # 按下 Copy 按鈕的事件 def cm2(self): self.dt["text"] = "Copy Button." # GUI 執行部分 if __name__ == '__main__': root = Tk() app = EncryptGUI(master=root) app.mainloop() # 檔名: encrypt_gui.py # 作者: Kaiching Chang # 時間: July, 2014
tk_demo2.py
from tkinter import * from tkinter.ttk import * class TkDemo(Frame): def __init__(self, master=None): Frame.__init__(self, master) self.grid() self.createWidgets() self.number = 0 def createWidgets(self): self.clickme = Button(self) self.clickme["text"] = "Click Me!" self.clickme.grid(row=0, column=0) self.clickme["command"] = self.clickMethod self.display = Label(self) self.display["text"] = "Start!" self.display.grid(row=1, column=0) def clickMethod(self): self.number += 1 if self.number % 2 == 0: self.display["text"] = "What?" else: self.display["text"] = "Click!" if __name__ == '__main__': root = Tk() app = TkDemo(master=root) app.mainloop() # 檔名: tk_demo2.py # 作者: Kaiching Chang # 時間: July, 2014
guessgame_gui.py
from tkinter import * from tkinter.ttk import * from guessgame import * class GuessGameGUI(Frame): # 設定初值 def __init__(self, master=None): Frame.__init__(self, master) self.grid() self.createWidgets() self.game = None self.guess = "" # 建立所有視窗元件 def createWidgets(self): self.input = Label(self) self.input["text"] = "number:" self.input.grid(row=0, column=0) self.inputentry = Entry(self) self.inputentry["width"] = 15 self.inputentry.grid(row=0, column=1, columnspan=3) self.newgame = Button(self) self.newgame["text"] = "New" self.newgame.grid(row=1, column=0, columnspan=2) self.newgame["command"] = self.newMethod self.guessbutton = Button(self) self.guessbutton["text"] = "Guess" self.guessbutton.grid(row=1, column=2, columnspan=2) self.guessbutton["command"] = self.guessMethod self.display = Label(self) self.display["text"] = "something happened" self.display.grid(row=2, column=0, columnspan=4) def newMethod(self): self.game = GuessGame() self.display["text"] = "New game." def guessMethod(self): if self.game == None: self.display["text"] = "Press New first!" else: self.game.times += 1 self.guess = self.inputentry.get() if len(self.guess) != 4: self.display["text"] = "Wrong length!!" elif self.game.find_number(self.guess): self.display["text"] = "Repeating digits!!" else: self.game.ab_counter(self.guess) if self.game.a == 4: self.display["text"] = "Congratulation!! " + str(self.game.times) + " times!!" else: self.display["text"] = str(self.game.a) + "A" + str(self.game.b) + "B" # GUI 執行部分 if __name__ == '__main__': root = Tk() app = GuessGameGUI(master=root) app.mainloop() # 檔名: guessgame_gui.py # 作者: Kaiching Chang # 時間: July, 2014
the end
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