encrypt.py
from random import shuffle # 定義 Encrypt 類別 class Encrypt: # 建立 Encrypt 物件同時建立密碼表 def __init__(self, str=None): # 設定 code if str == None: self.code = [chr(i) for i in range(97, 123)] shuffle(self.code) else: self.code = list(str) # 設定 alph self.alph = [chr(i) for i in range(97, 123)] # 回傳密碼表字串 def __str__(self): code = "".join(self.code) return "code: " + code # 編碼的方法 def toEncode(self, str): # 暫存編碼結果的字串 result = "" # 利用迴圈走完參數字串的所有字元 for i in str: # 判斷該字元是否為英文小寫字母 # 若是英文小寫字母就進行編碼轉換 if i in self.code: j = self.alph.index(i) result += self.code[j] else: result += i # 結束回傳編碼過的字串 return result # 解碼的方法 def toDecode(self, str): # 暫存解碼結果的字串 result = "" # 利用迴圈走完參數字串的所有字元 for i in str: # 判斷該字元是否為英文小寫字母 # 若是英文小寫字母就進行解碼轉換 if i in self.code: j = self.code.index(i) result += self.alph[j] else: result += i # 結束回傳解碼過的字串 return result # 測試部分 if __name__ == '__main__': e = Encrypt() print() print(e) s1 = "There is no spoon." print("Input : " + s1) s2 = e.toEncode(s1) print("Encode: " + s2) s3 = e.toDecode(s2) print("Decode: " + s3) print() # 檔名: encrypt.py # 作者: Kaiching Chang # 時間: July, 2014
exercise2001.py
from random import shuffle class GuessGame: def __init__(self, digit=None): if digit == None or digit < 3 or digit > 6: self.length = 4 else: self.length = digit self.set_game(); def set_game(self): while True: self.answer = [chr(i) for i in range(48, 58)] shuffle(self.answer) self.answer = self.answer[0:4] if self.answer[0] != "0": break self.times = 0 self.a = 0 self.b = 0 if __name__ == "__main__": g = GuessGame(6) print(g.answer) g = GuessGame(5) print(g.answer) g = GuessGame(4) print(g.answer) g = GuessGame(3) print(g.answer) # 檔名: exercise2001.py # 作者: Kaiching Chang # 時間: July, 2014
exercise2002.py
from random import shuffle class GuessGame: def __init__(self, digit=None): if digit == None or digit < 3 or digit > 6: self.length = 4 else: self.length = digit self.set_game(); def set_game(self): while True: self.answer = [chr(i) for i in range(48, 58)] shuffle(self.answer) self.answer = self.answer[0:self.length] if self.answer[0] != "0": break self.times = 0 self.a = 0 self.b = 0 if __name__ == "__main__": g = GuessGame(6) print(g.answer) g = GuessGame(5) print(g.answer) g = GuessGame(4) print(g.answer) g = GuessGame(3) print(g.answer) # 檔名: exercise2002.py # 作者: Kaiching Chang # 時間: July, 2014
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